Weapons
During character creation, you can choose 2 of the following weapons. Some weapons require a certain amount of Strength or Dexterity, which you must meet in order to wield them. The requirement is listed with the weapon.
Weapons with the "light" property are light enough that you can dualwield them.
Instead of a weapon, you can also choose a shield if you have at least 1 CON. A shield provides +6 DP.
| Weapon | Requirement | Damage | Properties |
| Melee | |||
| Club | - | 1d4 + STR | Light |
| Dagger | - | 1d4 + STR (or DEX) | Light, throw range 4 sq |
| Handaxe | 0 STR | 1d6 + STR | Light, throw range 4 sq |
| Mace | 0 STR | 1d6 + STR | |
| Quarterstaff | 0 STR | 1d6 + STR | Versatile (1d8) |
| Spear | 0 STR | 1d6 + STR | Versatile (1d8), throw range 6 sq |
| Greatclub | 0 STR | 1d8 + STR | Two-handed |
| Shortsword | 2 STR or DEX | 1d6 + STR (or DEX) | Light |
| Rapier | 2 STR or DEX | 1d8 + STR (or DEX) | - |
| Morningstar | 2 STR | 1d8 + STR | - |
| Longsword | 2 STR | 1d8 + STR | Versatile (1d10) |
| Warhammer | 2 STR | 1d8 + STR | Versatile (1d10) |
| Halberd | 2 STR | 1d10+STR | Two-handed, 2 sq reach |
| Greataxe | 2 STR | 1d12 + STR | Two-handed |
| Greatsword | 2 STR | 2d6 + STR | Two-handed |
| Ranged | |||
| Sling | - | 1d4 + DEX | - |
| Light crossbow | 0 DEX | 1d6 + DEX | 10 sq range |
| Shortbow | 1 DEX | 1d8 + DEX | 10 sq range |
| Hand crossbow | 2 DEX | 1d6 + DEX | 6 sq range, light |
| Longbow | 2 DEX | 1d8 + DEX | 20 sq range |
| Heavy crossbow | 2 DEX | 1d10 + DEX | 12 sq range |