Weapons

During character creation, you can choose 2 of the following weapons. Some weapons require a certain amount of Strength or Dexterity, which you must meet in order to wield them. The requirement is listed with the weapon.

Weapons with the "light" property are light enough that you can dualwield them.

Instead of a weapon, you can also choose a shield if you have at least 1 CON. A shield provides +6 DP.

 

Weapon Requirement Damage Properties
Melee      
Club - 1d4 + STR Light
Dagger - 1d4 + STR (or DEX) Light, throw range 4 sq
Handaxe 0 STR 1d6 + STR Light, throw range 4 sq
Mace 0 STR 1d6 + STR  
Quarterstaff 0 STR 1d6 + STR Versatile (1d8)
Spear 0 STR 1d6 + STR Versatile (1d8), throw range 6 sq
Greatclub 0 STR 1d8 + STR Two-handed
Shortsword 2 STR or DEX 1d6 + STR (or DEX) Light
Rapier 2 STR or DEX 1d8 + STR (or DEX) -
Morningstar 2 STR 1d8 + STR -
Longsword 2 STR 1d8 + STR Versatile (1d10)
Warhammer 2 STR 1d8 + STR Versatile (1d10)
Halberd 2 STR 1d10+STR Two-handed, 2 sq reach
Greataxe 2 STR 1d12 + STR Two-handed
Greatsword 2 STR 2d6 + STR Two-handed
       
Ranged      
Sling - 1d4 + DEX -
Light crossbow 0 DEX 1d6 + DEX 10 sq range
Shortbow 1 DEX 1d8 + DEX 10 sq range
Hand crossbow 2 DEX 1d6 + DEX 6 sq range, light
Longbow 2 DEX 1d8 + DEX 20 sq range
Heavy crossbow 2 DEX 1d10 + DEX 12 sq range